![]() ![]() It enables a new and more intuitive workflow for submitting scenes to be rendered on the Chaos Cloud. V-Ray scenes with scattering are now significantly smaller in size and can be uploaded for Cloud rendering in an optimal way The way Scatter is handled internally is updated.Note that a big increase in the scene lights count may significantly increase render times Light sources can now be added as guests to Scatter and instantiated around the scene. The new random transformation parameters provide finer offset, rotation, and scaling controls New transformation settings implemented.Note that the modifier’s projection onto the host’s surface is used instead of its actual physical location Limit the scattering area based on mesh or curve proximity. The grid position is determined by the texture/UV mapping of the host surface In this mode instances are distributed on the surface in a grid pattern. UV Grid surface scattering mode is implemented.Scatter objects along a path with additional control over the instances’ spacing and positioning to help produce organic results Note that it uses the object’s bounding box instead of the actual volume boundaries Bounding box scattering mode is implemented.Major workflow changes like the new scattering modes, area modifiers, and lights scattering are combined with numerous small improvements The scattering toolset is extended in a number of ways.An error in the File Path Editor prompted by missing files is resolved.Scatter’s random rotation transform step now correctly uses degrees instead of radians.Fixed a number of typos and a missing label in the Asset Editor.Using any link in the About window no longer produces errors.Fixed a number of issues with hiding a Scatter asset during interactive rendering.An issue causing SketchUp to crash when closing down is resolved.It is recommended to save all raw bitmap buffers to disk before activating the Bake mode to preserve them ![]() Changing the mode to ‘Bake’ will replace the buffer with the baked preview.
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